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This page is for house rules that aren't big enough to deserve their own page.

Europe Edit

Valley Mode

Tunnels are treated as normal routes. For people who over-hate tunnels.

Europa 1912Edit

Romanov Routes 

Only include tickets terminating in the Russian Empire.

Little CitiesEdit

Take out all the Big Cities tickets.

Nordic Countries Edit

Valley Mode

Tunnels are treated as normal routes. Locomotives are played as in the US or Europe maps. For people who over-hate tunnels.

Maerklin Edit

National Mode

Take out all the country tickets. Country routes can't be claimed.

Deutschland Edit

National Mode

Take out all the country tickets. Country routes can't be claimed.

Team Asia Edit

Valley Mode

Tunnels are treated as normal routes. For people who over-hate tunnels.

Legendary Asia Edit

Safer Ride Use only 40 trains, and ignore mountain routes.

India Edit

Extensive Mandala mode

In the official map, you can only get points for 5 mandalas. In this mode, each mandala after 5 gets 15 points.

Alternate Mandala mode Edit

Instead of getting points for having mandalas, your ticket gets doubled.

Switzerland Edit

Valley Mode Tunnels are treated as normal routes. Locomotives are played as in the US or Europe maps. For people who over-hate tunnels.

National ModeEdit

Take out all the country tickets. Country routes can't be claimed.

The Heart of Africa Edit

National Mode

Take out all the country tickets. Country routes can't be claimed.

Nederland Edit

Heavy Reimbursement

When a player takes a route that you claimed first, they give one extra token to you.

Pennsylvania Edit

National Mode

Take out all the tickets going to cities that aren't in Pennsylvania. Outside routes can't be claimed. Use only 30 trains, and only up to 4 players can play. Double routes are always open.

United Kingdom Edit

New Techs You can make your own technologies, including but not limited to...

  • Royal Train (18) Wins the game automatically. Only actual locomotives may be used to buy this tech
  • Signalboxes (4) When you claim a double-route, another player can't take the other.
  • Railway Offices (3) Choose one city to block off from any player. Any routes into that city are destroyed. Right of Way can counter this card.
  • Branch Line (3) Get 5 points at the end of the game for every train car not in your longest continous route (cars off the board don't count)
  • Stolen Blueprints (4) Take a tech card from another player and take it as your own. If you take a concession card, all the routes in that area are destroyed.

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